Friday, July 13, 2012

GodokunoDan Jeffrey technology: An easy way to do Toe kick of DOOM!!!

I know a lot of you liked Jeffrey's Splash Mountain in VF1 to VF5 vanilla. You are probably pissed as hell that Sega went all carebear and took out ALL THROWS that end in DF, DB  or DOWN, to appease and supposedly attack new, DUMBER players. That means Jeffrey loses Splash Mountain.Akira loses reverse body check (that makes me angrier than Howard Dean after a Primary loss)   Fuck that.  I still love VF and Final Showdown, don't get me wrong, but FUCK THAT. Anyway in Final Showdown the only  way to DO the Splash Mountain for Jeffrey anymore is The Toe Kick of DOOM, which is D +K , QCF P+G on hit. Looks easy enough right? PSYCH  !!! Sega has fucked you again and this move is harder to pull off than it looks.


Don't worry though, kids,  Uncle GODOKUNODAN has come up with a solution.  I like breaking down the science of Virtua Fighter. I analyze what I'm inputting in Dojo mode, seeing my results, and then finding out if altering my technique will yield better results.  

          Using this process of trial and error, my observations have yielded an easier way to get off the Toe Kick of DOOM so you can start reign of terror at tournaments and online.  ATTENTION: the TOE KICK OF DOOM DOES 90 POINTS OF DAMAGE . NINETY!! That's almost as good asWolf's " Burning Hammer"(270degrees forward P+G), so pay attention.  The tutorial Video I put together for this is a sub Episode of FIGHTER'S CORNER(tm).  It is about 12 minutes long and will be up on.Youtube.com in about three hours.

<iframe width="420" height="315" src="http://www.youtube.com/embed/1DDciGkyhPI" frameborder="0" allowfullscreen></iframe>s Sorry this video has been down.  I put up a remastered, edited version.